#include "Scene.h"

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // !WIN32_LEAN_AND_MEAN
#include <Windows.h>

enum SUB_SYSTEM_TYPE
{
	SUB_SYSTEM_TYPE_PHY,
	SUB_SYSTEM_TYPE_ANIMA,
	SUB_SYSTEM_TYPE_COUNT
};

DWORD _animation_main(LPVOID par)
{
	auto this_scene = static_cast<Scene*>(par);
	return 0;
}

DWORD _physical_main(LPVOID par)
{
	auto this_scene = static_cast<Scene*>(par);
	return 0;
}

DWORD _render_main(LPVOID par)
{
	auto this_scene = static_cast<Scene*>(par);
	return 0;
}

